I probably should have clarify my idea in the original post, but all 3 points should be preventable if you give the capitals to the fleets in your factions. Right now I'm considering problems such as player frustration and the feasibility of manage multiple fleet (like "Follow Me!" order from Nex and using agents), taking any CC and advices.Īlso I'm extra virgin to modding but I'll get into it. Hostile agents & LP cells might also have special events.
To prevent players from hogging the cap, the stored capitals will became targets of pirates, major factions, and just about anyone. It's not a contraband, but it should be a limiting factor on how many capitals can simultaneously exist in the Sector. This can also include player faction, which encourages keeping commission at mid-game if you have one. There can be a population cutoff to aid some factions like TT and SD which has multiple high pop market, but can't compete with Hegemony in terms of fleet power. The more population one faction has, the more capital can be had. I think amount of Capitals ships should be limited by multiple factors, namely: It sounds pretty bad at start, but if you think about how supply/maintenance & population counts compare to the sheet amount of capitals that exists in the current Sector. Also considering a mercenary board since the current mercenary patrols are quite random.ģ. This will require players to be more careful around patrols and choose their engagement even late-game. Higher battle size than maximum fleet size. Using maintenance penalty doesn't deter players from storing capitals and cheese it.Ģ. For example to get two or more capitals, there will be a fleet wise CR & peak performance cut. The heavy patrol generated in game is a valid concept that I'd like to expand this upon. Similar to the AI fleet tournament rules, the amount of ship in each fleet is limited by fleet logistics skills (based on OP), and a soft cap on how many ship in each class exists in fleets. Introduce maximum fleet size to both player & AI fleets. Not sure if these have been brought up before but here goes:ġ. I like cinematic and grand war stories, and tall tales like multiple fleet generals assaulting key points in the Sector. Personally I've enjoyed piloting capitals, but it gets boring the moment I spam them and battle-size is the only limit. With the current system, battle size is functionally just a setting for lower-end machine & player preference. I've seen a lot of comments here about late-game capital spam and how it's lore-unfriendly to have 5 paragon in one pirate fleet.